A few things to remember while looking over these shots:

1. The Genesis screens are 320X224, the SNES screens are 256X224.

2. Remember: The Genesis and SNES were NOT meant to be displayed at such a crisp res, so the dithering(especially on the Genesis) is really apparent, and looks much worse than it does on a conventional TV.

3. I don't know why the SNES emu has made the SNES shots slightly stretched vertically.

Here are just some of my observations based on the time I've spent with both versions:

Graphics:
SNES - It's a lot like MK2 was on the SNES: Everything seems bigger on the SNES, but if you look closely, the backgrounds seem to be drawn a bit smaller on the SNES which makes the characters and environment seem a lot bigger in proportion. The SNES definitely has a huge advantage with its large palette and ability to display far more colors on screen than the Genesis can. The SNES does suffer though from a small, odd glitch in most backgrounds that have the line-scrolling floors. For some reason, when you are moving around, the floor actually disconnects from the wall at times, then clicks right back. It's weird, MKT on the Saturn suffers from this as well. My only other real issue with the SNES' graphics, and this has been an issue since part 1 on the SNES, are the way characters are animated. Take a close look at some of them, ever wonder why Kano's belt moves independently in places, the Cyber Ninja's chests are moving all over the place or the top of Sonya's head move at a different pace than her face? I think it has to do with SS cutting certain pieces of animation out so the characters still seem to move very smoothly, but without nearly as many frames as they did before. This is just a guess though...

Genesis - Again, a lot like MK2/MK2 32X: The backgrounds seem to be about the same ratio as the arcade, making the characters seem smaller than they really are. I think that had SS of drawn down the backgrounds, like they did on the SNES, the proportions would have made the characters seem taller/bigger. With the Genesis' limited palette and onscreen color count, SS relied heavily on dithering to help produce the illusion of more on screen colors. This works extremely well on the characters, and marginally on the backgrounds. A lot of the backgrounds, the dithering is really heavy and creates a real grainy overall look. The thing is, if you have a Nomad, or a smaller TV, give this game a shot: It's amazing how well the dithering works on smaller screens. I was about blown out of my fucking seat when I turned on MK3 for the first time on the Nomad. The dithering, you really can't even see it and it produces what SS originally intended it to: The illusion of more colors, from less. On a final note: Believe it or not, the Genesis really has more animation than the SNES version. It's nothing major, I mean, you won't notice that one character and/or background is animated far more than that same character/background on the SNES, but rather it's small bits here and there(Stryker and Shang Tsung's uppercut is a good example as well as Sheeva's win animation).

Music/Sound:
SNES - The SNES soundtrack seems really weak, for the SNES...like it's not quite using the full potential, or even what you'd normally expect out of its fabulous sound chip. Also, the voice in the SNES version is actually pretty scratchy, which is odd for the SNES. Maybe SS couldn't afford to use too much horsepower, or space and allow the game to run and look as smooth as it does.

Genesis - Unlike the SNES' soundtrack, the Genesis version's seems absolutely amazing, like SS put some real effort into getting everything they could out of the Genesis' sound chip. It's very impressive, and is some of the best work I've heard on the Genesis in all my time with it. On a quick last note: The voice samples in the game, though still a little scratchy, are still really good quality.

Control(or as I like to call it: What really matters):
SNES - Not so great. It's not only the SNES' pad and button setup, but also that the control doesn't seem nearly as loose as it does on the Genesis. It's still alright, but entirely too tight. The main issue with that is, as both versions suffer from slowdown, the SNES' control can get really hard to hang with and compensate for the slowdown, and you'll find yourself missing moves/combos because of it. Plus, I can't stand using the shoulder buttons for this game ...I need my block and run where my thumb can reach them.

Genesis - Like all of the other MK games on the Genesis, they actually seem to control better than even the arcade versions of MK. I don't know if it's the amazing Genesis 6-button pad or that it's a bit looser than the arcade, but it's very nice and responsive. As I stated above, the Genesis version also suffers from slowdown, but when it happens, you don't seem to miss a move like you will with the SNES control. I don't know, again, this is just my observation on it, you're mileage may very. When it comes down to it though, the Genesis 6-button pad puts ALL of your buttons where you need them, none of this reaching around to the L or R shoulders to block, or more importantly, run.

Taking it all into account, I would say the SNES has the advantage with the graphics, to a point(again, it's less animated than the Genesis version), but the Genesis beats it in sound and control. It's almost like, since SS didn't have to use as much memory on the graphics(due to the limited palette and onscreen color count) they could put a lot more effort into the animation and sound than they could on the heavily colored SNES' version. In my opinion, I would say the Genesis conversion is the superior version.

Take a look below though, then head out and give each version a shot sometime, see what you think.

Sega Genesis
Super NES