King's Bounty Game Genie Codes


1. R17A-R6V0 - Master code, must be entered

2. NWWT-EAFW - Start with days left at 100

3. 7CWT-EGFW - Start with days left at 1,000

4. 5WWT-ELFW - Start with days left at 1,500

5. 4CWT-ERFW - Start with days left at 2,000

6. VCWT-FGFW - Start with days left at 5,000

7. LCWT-FEM6 - Start with leadership at 50 for Sir Crimsaun

8. LCWT-E0X6 - Start with leadership at 75 for Sir Crimsaun

9. LCWT-F456 - Start with leadership at 125 for Sir Crimsaun

10. LCWT-FPD6 - Start with leadership at 150 for Sir Crimsaun

11. LCWT-EVX6 - Start with leadership at 200 for Sir Crimsaun

12. LCWT-FZ56 - Start with leadership at 250 for Sir Crimsaun

13. ACWT-EAET - Start with commission at 0 for Sir Crimsaun

14. NWWT-EAET - Start with commission at 100 for Sir Crimsaun

15. 8WWT-ECET - Start with commission at 500 for Sir Crimsaun

16. 4CWT-ERET - Start with commission at 2,000 for Sir Crimsaun

17. VCWT-FGET - Start with commission at 5,000 for Sir Crimsaun

18. CCWT-ERNT - Start with commission at 10,000 for Sir Crimsaun

19. ECWT-E6YT - Start with commission at 20,000 for Sir Crimsaun

20. JCWT-F3ET - Start with commission at 40,000 for Sir Crimsaun

21. 7CWT-F56T - Start with commission at 65,000 for Sir Crimsaun

22. ACWT-EAEJ - Start with gold at 0 for Sir Crimsaun

23. 7CWT-EGEJ - Start with gold at 1,000 for Sir Crimsaun

24. 1CWT-E0EJ - Start with gold at 3,000 for Sir Crimsaun

25. VCWT-FGEJ - Start with gold at 5,000 for Sir Crimsaun

26. ECWT-E6YJ - Start with gold at 20,000 for Sir Crimsaun

27. JCWT-F3EJ - Start with gold at 40,000 for Sir Crimsaun

28. 7CWT-F56J - Start with gold at 65,000 for Sir Crimsaun

29. ARWT-EAEA - Start with maximum spell capacity at 0 for Sir Crimsaun

30. ARWT-ECEA - Start with maximum spell capacity at 1 for Sir Crimsaun

31. ARWT-EJEA - Start with maximum spell capacity at 4 for Sir Crimsaun

32. ARWT-EREA - Start with maximum spell capacity at 7 for Sir Crimsaun

33. ARWT-EYEA - Start with maximum spell capacity at 10 for Sir Crimsaun

34. ARWT-FJEA - Start with maximum spell capacity at 20 for Sir Crimsaun

35. ARWT-FENA - Start with maximum spell capacity at 50 for Sir Crimsaun

36. ARWT-EJ6A - Start with maximum spell capacity at 100 for Sir Crimsaun

37. AGWT-EAEE - Start with spell power at 0 for Sir Crimsaun

38. AGWT-EEEE - Start with spell power at 2 for Sir Crimsaun

39. AGWT-EJEE - Start with spell power at 4 for Sir Crimsaun

40. AGWT-EREE - Start with spell power at 7 for Sir Crimsaun

41. AGWT-EYEE - Start with spell power at 10 for Sir Crimsaun

42. AGWT-FJEE - Start with spell power at 20 for Sir Crimsaun

43. AGWT-FENE - Start with spell power at 50 for Sir Crimsaun

44. AGWT-EJ6E - Start with spell power at 100 for Sir Crimsaun

45. GLWT-EJ56 - Start with leadership at 50 for Lord Palmer

46. NWWT-EJ56 - Start with leadership at 100 for Lord Palmer

47. S0WT-EJ56 - Start with leadership at 125 for Lord Palmer

48. W4WT-EJ56 - Start with leadership at 150 for Lord Palmer

49. 3CWT-EJ56 - Start with leadership at 200 for Lord Palmer

50. 9LWT-EJ56 - Start with leadership at 250 for Lord Palmer

51. ACWT-EAEW - Start with commission at 0 for Lord Palmer

52. NWWT-EAEW - Start with commission at 100 for Lord Palmer

53. 8WWT-ECEW - Start with commission at 500 for Lord Palmer

54. 4CWT-EREW - Start with commission at 2,000 for Lord Palmer

55. VCWT-FGEW - Start with commission at 5,000 for Lord Palmer

56. CCWT-ERNW - Start with commission at 10,000 for Lord Palmer

57. ECWT-E6YW - Start with commission at 20,000 for Lord Palmer

58. JCWT-F3EW - Start with commission at 40,000 for Lord Palmer

59. 7CWT-F56W - Start with commission at 65,000 for Lord Palmer

60. ACWT-EAEL - Start with gold at 0 for Lord Palmer

61. 7CWT-EGEL - Start with gold at 1,000 for Lord Palmer

62. 1CWT-E0EL - Start with gold at 3,000 for Lord Palmer

63. VCWT-FGEL - Start with gold at 5,000 for Lord Palmer

64. ECWT-E6YL - Start with gold at 20,000 for Lord Palmer

65. JCWT-F3EL - Start with gold at 40,000 for Lord Palmer

66. 7CWT-F56L - Start with gold at 65,000 for Lord Palmer

67. ACWT-EEEA - Start with maximum spell capacity at 0 for Lord Palmer

68. AGWT-EEEA - Start with maximum spell capacity at 1 for Lord Palmer

69. ALWT-EEEA - Start with maximum spell capacity at 2 for Lord Palmer

70. A8WT-EEEA - Start with maximum spell capacity at 7 for Lord Palmer

71. BLWT-EEEA - Start with maximum spell capacity at 10 for Lord Palmer

72. CWWT-EEEA - Start with maximum spell capacity at 20 for Lord Palmer

73. GLWT-EEEA - Start with maximum spell capacity at 50 for Lord Palmer

74. NWWT-EEEA - Start with maximum spell capacity at 100 for Lord Palmer

75. ACWT-ECEE - Start with spell power at 0 for Lord Palmer

76. ALWT-ECEE - Start with spell power at 2 for Lord Palmer

77. AWWT-ECEE - Start with spell power at 4 for Lord Palmer

78. A8WT-ECEE - Start with spell power at 7 for Lord Palmer

79. BLWT-ECEE - Start with spell power at 10 for Lord Palmer

80. CWWT-ECEE - Start with spell power at 20 for Lord Palmer

81. GLWT-ECEE - Start with spell power at 50 for Lord Palmer

82. NWWT-ECEE - Start with spell power at 100 for Lord Palmer

83. NWWT-FEM8 - Start with leadership at 50 for Tynnestra

84. NWWT-EJ58 - Start with leadership at 100 for Tynnestra

85. NWWT-F458 - Start with leadership at 125 for Tynnestra

86. NWWT-FPD8 - Start with leadership at 150 for Tynnestra

87. NWWT-EVX8 - Start with leadership at 200 for Tynnestra

88. NWWT-FZ58 - Start with leadership at 250 for Tynnestra

89. ACWT-EAEY - Start with commission at 0 for Tynnestra

90. NWWT-EAEY - Start with commission at 100 for Tynnestra

91. 8WWT-ECEY - Start with commission at 500 for Tynnestra

92. 4CWT-EREY - Start with commission at 2,000 for Tynnestra

93. VCWT-FGEY - Start with commission at 5,000 for Tynnestra

94. CCWT-ERNY - Start with commission at 10,000 for Tynnestra

95. ECWT-E6YY - Start with commission at 20,000 for Tynnestra

96. JCWT-F3EY - Start with commission at 40,000 for Tynnestra

97. 7CWT-F56Y - Start with commission at 65,000 for Tynnestra

98. ACWT-EAEN - Start with gold at 0 for Tynnestra

99. 7CWT-EGEN - Start with gold at 1,000 for Tynnestra

100. 1CWT-E0EN - Start with gold at 3,000 for Tynnestra

101. VCWT-FGEN - Start with gold at 5,000 for Tynnestra

102. ECWT-E6YN - Start with gold at 20,000 for Tynnestra

103. JCWT-F3EN - Start with gold at 40,000 for Tynnestra

104. 7CWT-F56N - Start with gold at 65,000 for Tynnestra

105. ALWT-EAEC - Start with maximum spell capacity at 0 for Tynnestra

106. ALWT-ECEC - Start with maximum spell capacity at 1 for Tynnestra N

107. ALWT-EGEC - Start with maximum spell capacity at 3 for Tynnestra

108. ALWT-EREC - Start with maximum spell capacity at 7 for Tynnestra

109. ALWT-EYEC - Start with maximum spell capacity at 10 for Tynnestra

110. ALWT-FJEC - Start with maximum spell capacity at Q20 for Tynnestra H

111. ALWT-FENC - Start with maximum spell capacity at 50 for Tynnestra

112. ALWT-EJ6C - Start with maximum spell capacity at 100 for Tynnestra

113. ACWT-EAEG - Start with spell power at 0 for Tynnestra

114. ACWT-ECEG - Start with spell power at 1 for Tynnestra

115. ACWT-EJEG - Start with spell power at 4 for Tynnestra

116. ACWT-EREG - Start with spell power at 7 for Tynnestra

117. ACWT-EYEG - Start with spell power at 10 for Tynnestra

118. ACWT-FJEG - Start with spell power at 20 for Tynnestra

119. ACWT-FENG - Start with spell power at 50 for Tynnestra

120. ACWT-EJ6G - Start with spell power at 100 for Tynnestra

121. GLWT-F2M8 - Start with leadership at 50 for Mad Moham

122. KRWT-F2M8 - Start with leadership at 75 for Mad Moham

123. S0WT-F2M8 - Start with leadership at 125 for Mad Moham

124. W4WT-F2M8 - Start with leadership at 150 for Mad Moham

125. 3CWT-F2M8 - Start with leadership at 200 for Mad Moham

126. 9LWT-F2M8 - Start with leadership at 250 for Mad Moham

127. ACWT-EAE0 - Start with commission at 0 for Mad Moham

128. NWWT-EAE0 - Start with commission at 100 for Mad Moham

129. 8WWT-ECE0 - Start with commission at 500 for Mad Moham

130. 7CWT-EGE0 - Start with commission at 1,000 for Mad Moham

131. VCWT-FGE0 - Start with commission at 5,000 for Mad Moham

132. CCWT-ERN0 - Start with commission at 10,000 for Mad Moham

133. ECWT-E6Y0 - Start with commission at 20,000 for Mad Moham

134. JCWT-F3E0 - Start with commission at 40,000 for Mad Moham

135. 7CWT-F560 - Start with commission at 65,000 for Mad Moham

136. ACWT-EAER - Start with gold at 0 for Mad Moham

137. 7CWT-EGER - Start with gold at 1000 for Mad Moham

138. 1CWT-E0ER - Start with gold at 3,000 for Mad Moham

139. VCWT-FGER - Start with gold at 5,000 for Mad Moham

140. ECWT-E6YR - Start with gold at 20,000 for Mad Moham

141. JCWT-F3ER - Start with gold at 40,000 for Mad Moham

142. 7CWT-F56R - Start with gold at 65,000 for Mad Moham

143. ACWT-ELEC - Start with maximum spell capacity at 0 for Mad Moham

144. AGWT-ELEC - Start with maximum spell capacity at for Mad Moham

145. AWWT-ELEC - Start with maximum spell capacity at 4 for Mad Moham

146. A8WT-ELEC - Start with maximum spell capacity at 7 for Mad Moham

147. BLWT-ELEC - Start with maximum spell capacity at for Mad Moham

148. CWWT-ELEC - Start with maximum spell capacity at 20 for Mad Moham

149. GLWT-ELEC - Start with maximum spell capacity at 50 for Mad Moham

150. NWWT-ELEC - Start with maximum spell capacity at 100 for Mad Moham

151. AWWT-EEEG - Start with spell power at 4 for Mad Moham

152. A8WT-EEEG - Start with spell power at 7 for Mad Moham

152. BLWT-EEEG - Start with spell power at 10 for Mad Moham

154. CWWT-EEEG - Start with spell power at 20 for Mad Moham

155. GLWT-EEEG - Start with spell power at 50 for Mad Moham

156. NWWT-EEEG - Start with spell power at 100 for Mad Moham

157. 1XYT-BGR2 + AHYT-AAG4 - Always have 1 troop in each army in battle

158. 1XYT-BGR2 + CXYT-AAG4 - Always have 20 troops in each army in battle

159. 1XYT-BGR2 + GMYT-AAG4 - Always have 50 troops in each army in battle

160. 1XYT-BGR2 + NXYT-AAG4 - Always have 100 troops in each army in battle

161. 1XYT-BGR2 + 9MYT-AAG4 - Always have 250 troops in each army in battle

162. 1XYT-BGR2 + 8XYT-ACG4 - Always have 500 troops in each army in battle

163. 2AXT-DCTG - Never lose control of an army

164. AMBA-AA84 - Recruiting does not reduce population of troop dwellings

165. AKWA-CA9Y - Recruitment and boat rental are free

166. RGNA-A6YY - Armies work for free

167. CBCT-AA6T - Never run out of days

168. AJVT-AA4L + AJTA-AA6Y - Accept any password