Name: Star Trek Voyager: Elite Force - Collector's Edition
Publisher: Activision
Developer: Raven Software
Media: 2 CDs
HD Installation: 564 megs
Dirt Cheap Price: $2.99 |
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| STV:
EF was played on a Pentium M, 1.6Ghz machine under Windows XP
MCE 2005 with a 64 meg ATI Radeon Mobility X300(PCI-E) card and 1.25
gigs of ram.
It was running with all options turned to their highest settings and at
a
screen
resolution of 1024X768. The game was played through on the "Normal" difficulty
level. |
Patches?
Yes, one. |
Just
for kicks, let me present the recommended system requirements: |
Retail
v1.2 patch - Size: 19.7 megs(includes the Jeri Ryan voice pack)
This patch, along with the Bonus Holomatch Pack and all other files, can
be downloaded at 3D Gamers. |
Windows
95/98/NT SP5/Win2K OS system, Pentium II 233(performance equivalent)
CPU or higher(Pentium III recommended), 8MB 3D hardware accelerated
video card with full OpenGL support(16MB+ recommended) with DirectX 7.0a
compatible drivers, 64MB RAM, 650 MB uncompressed hard drive disk space,
plus 64 MB available space for Windows swap file, DirectX 7.0a or above,
DirectX 7.0a compatible sound card, Internet connection with TCP/IP protocol
for Multiplay over the internet. |
During
part of Voyager's long-ass ride home they are hailed down, and attacked
by an unknown spaceship. Barely surviving the attack, they manage to
destroy the ship are sucked into some sort of portal that warps them
into what appears to be a ship graveyard. Trapped by an apparent "dampening" field
that disables the ship's engines, the crew is forced to explore the area
for a way out. Tuvok's newly created "Hazard Team" is assigned
to carry out this mission...
|
What's
it all about?
It's
a FPS based in the ST:V universe. Playing as a member of the Hazard
Team you'll work with your teammates as you explore alien ships,
defend the Voyager
and find a way out of the graveyard. Your character wears a "hazard" suit that,
like Gordon's suit in Half-Life, handles your health and armor levels. There
are a number of energy terminals in any given environment that both can
be refilled at. Weaponry is made up of signature ST hardware and some interesting,
new stuff as well. Everything you do in the game is mission-based, from just
walking around the Voyager, to being deep in the Borg cube; orders are given
to you, you find a way carry them out. A
lot of the time, you'll be escorted by NPCs that will actively help
you in your missions, as well as fighting off the enemy. |
| The
game isn't super-action oriented, and there are sections where you'll
actually have to sneak
around undetected. Past that, the action that
is there is broken up between levels as you actually move your way
around the Voyager ship, repairing it, attending mission
briefings,
talking to the crew, etc. Occasionally
you'll come up against a boss of
some sort, find some way around its AI patterns and then kill it very quickly. |
|
| Graphics
- A real mix of good and mediocre. It's weird, the character
model texturing for your character and the other Voyager crew is
just fucking disgraceful.
Really low-res stuff, and on blocky-looking models to boot...I haven’t
seen anything this bad in a long time; it'll literally make you cringe.
Now, on the other hand, enemy models look great(especially the Borg)
and have some solid texture work going for them. The crowning achievement,
though, has to be the environments(especially the alien ships). They
are filled with loads of
wild textures
and special effects that just
make you go "Wow!". |
|
Sound
- The soundtrack is fairly ambient and just all around
moody, which fits with the dark mood of the game. It's very well
orchestrated and produces a very rich sound. Sound effects are
just plain excellent, and include a lot of signature ST audio bits.
The rest of the sound is comprised of the voice acting done by
the various players, and is very well done. There's a lot of in-game
talking, NPCs that are with you will talk constantly throughout
the levels. This
really helps lighten the mood, and is actually pretty funny sometimes.
All of the original cast lend their voice to the their characters
which really kicks everything up a notch in terms of making you
feel like you're really there. |
|
| Control
- I really should just find a bit of text I can copy and
paste for this section. Like any other FPS, the mouse and keyboard
config do well, giving you the options and reconfiguration you need
to almost completely customize the control to your liking. About my
only complaint is how odd things can get when you try to get the game
to accept your fourth and fifth mouse buttons. Other than that, like
pretty much every other FPS game out there on the PC, it's great. |
| AI
- Fair. The enemy AI can get kinda tough at times, but usually
only when they gang up on you. One on one encounters will always yield
you a victory, generally due to the fact that they don't run bullshit
AI scripts that have the enemies jumping all over the place and constantly
making impossible shots. NPC
AI is actually alright, they do manage
to get stuck behind things and just generally get themselves into
weird positions,
but they always catch up with you. In terms of fighting, they do an
ok job with lower end enemies; this is due to the fact that they
only
use
the
standard
rifle...if they’d just use a better weapon they could really
end up kicking some ass. |
| Replay
value - Moderate to high, depending on fan level. The
game is good, no doubt, and that'll have a lot of FPS fans running
back simply for that reason(plus, you could always try to go through
the game with the male or female character,
depending on which one you originally chose). The game also caters
to the hardcore
Trek
fans out there, with a lot of stuff to do, and people to talk to
on Voyager, not to mention the various other things you can mess
around with on the levels. Taking that even further(if you wanted
to), the expansion pack is *nothing* but fan service, and features
non-stop exploration of the Voyager ship and heaps of conversation
with the crew. Finally, there's also the "Holomatch",
which is essentially just the game's multiplayer mode. I didn't
get too much into it, but with the game using the Quake
III engine,
I'd imagine it's alright. |
All the fan service most will need...
|
|
| Getting
it to run - Real easy, just your basic
install stuff. Run it, patch it, play it. Oh, you do need to have
the CD in the drive for it to play, but other than that. One cool
thing about the install is that you're guided through it by the
ship's computer, and that pleasant voice of hers... |
Yo
ass belong to me, Mr. Borgy! |
Tips
for better gaming experiences:
When
fighting the Hirogen Hunter, just hide under the railing he’s
running around on...he can’t hit you *at all*. Wait for him
to stop shooting, pop out and blast him, repeat. Once you beat
him, he'll give you the his weapon: The Tetryon Pulse Disrupter.
If you ever run into anyone who tells you that that thing doesn’t
just absolutely whip ass, kick them in the nuts as hard as you
can(for me)!
Though it's amusing to shoot fellow shipmates on the Voyager, not to mention
mow down the guards who will teleport in immediately after you do it, it always
leads to you dying or being locked up. |
In
the abandoned ship, destroy the spawners to disable the moth-like things
from regenerating. Watch out for areas with the “fireflies” though,
they will repair them.
Still Supported?:
Yes.
Support can be found in the ultra-shitty Activision "Support"
forums. Good luck, you will need it.
|
| My
rating: 89(out of 100) - Excellent story, creative enemies,
wild environments, excellent soundtrack and solid gameplay: Everything
you could want in a sci-fi FPS. If you're looking for a quality ST
game
look
no further,
for
you have
found
it. |
|
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| Seven's
non-futile opinion: The constant escapades of just walking
around and talking on the ship really dragged the game down quite a
bit(this Borg wants pure action!), but other than that it's great. |
|
|
|
Stupid bats... |
Dude,
I've got a Tetryon Pulse Disrupter...I'd
just turn around if I were you. |
|
|
The
bots don't seem to care much for the Arc Welder.
|
The
Borg get really mad when you break out the Infinity Modulator. |
Fun
Stuff on the CDs:
The actual game disc contains the following:
An old version of
GameSpy Arcade(yay).
A STV "Screen Themes" demo(includes some wallpapers,
a screensaver
and
a
few
sounds to
go with
the theme).
A really cheesy video for some STV - EF contest that's long gone.
|
The
Collector's Edition, secondary disc contains:
A RtCW Preview, and it is one of the worst
previews I have ever seen(it's only *five* images).
Demos for ST: Armada, Conquest Online, Hidden Evil and Klingon Academy.
An extensive art collection that includes pieces of the crew, aliens, ships,
weapons, poster art, story boards and marketing from the game. Most of these
images
can be extracted off the CD and used for wallpaper.
The game's complete soundtrack(15 pieces). |
| The
Photon Burst really fucks'em up. |
|
I will collect your brain!
|
Bringing
the "Collector" back to Collector's Edition:
STV: EF - CE has quite a bit over its regular edition. It includes
a 96 page, hardcover graphic novel that consists of two Voyager stories,
a Voyager lapel pin and a bonus CD that has the game's soundtrack, artwork
and other cool stuff on it. Sadly, when I bought the game, it was discs
and case only...no pin or graphic novel for me. I suppose these are the
breaks when you shop the EB Games Clearance section. |
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