Name: CSI: Miami
Developer: 369 Interactive
Media: 3 CDs
HD Installation: 1.33 gig
Dirt Cheap Price: Free(was a gift)
CSI: Miami was played on a Pentium M, 1.6Ghz machine under
XP MCE 2005 with a 64 meg ATI Radeon Mobility X300(PCI-E) card and 512
megs of ram. It was running with all options turned to their highest
resolution of 800X600. The game was played through on the "Beginner" difficulty
for kicks, let me present the recommended system requirements:
Patch - Size: 1.2 megs
"auto updater" that the game comes with does *not* work. It will
tell you that you are up to date if you have v. 1.0.
98/ME/2000/XP(only), Pentium III or AMD Athlon 750 Mhz processor, 256
MB RAM, DirectX 9-compliant sound card, DirectX 9, 16X CD-Rom or better,
650 MB available Hard Drive space, 16 MB DirectX 9-compliant graphics
Bow to me, for I am The Caruso! |As
an intern at the Miami Dade Crime Scene Investigation unit, you are
assigned to help the team bust some criminal ass. You'll partner
up with each of the show's main characters as you try to solve
the five separate crimes, then you'll attempt to get hot-ass
Alexx to go out with you at the end of the day. She'll tell you there's
way in Hell and you'll be crushed. You'll say "I don't need you
anyway, I've got Grace from Fighting Vipers waiting for me on the Saturn
and Dreamcast!" as you run out of the morgue crying like a little
it all about?
It's a point and click mystery. Accompanied by one of the show's characters,
you'll investigate the various crimes, talk to suspects and examine a shitload
of evidence. Gameplay consists
of using the various evidence detection and collection tools on the scenery,
suspects and bodies. Depending on what difficulty you pick, you'll either be
walked through the various things that can be asked of suspects(Beginner) or
you'll have to actually produce and show evidence to garner a response(Advanced).
Once you've gone over everything 650 times, you'll move on to getting warrants,
people and eventually interrogating them.
Yelina Salas |Graphics
- The game's graphics are made up a of an odd mix of flash-based
content, low end 3D models, full motion video and bitmaps. The
game itself runs off of Macromedia's Projector(a standalone
version of Flash), which explains a lot. Most of it isn't too bad,
but some of the full
is just beyond low-res. Most of the detail seemed to go into any
of the given dead bodies, giving you a hearty helping of the signature
gross-out explanations accompanied by video and close up views
of the actual injuries.
- Mixed. The voice acting by the original cast is quite
good and very well done...the stuff done by other players is mediocre,
and even laughable at times. The soundtrack is pretty slick, producing
a variety of light techno pieces that closely sound like what you'd
hear on any given episode of the show.
- It's a point and click interface, doesn't get much more
simple than that. You click on what you want to use, you point to
what you want to use it on...
- Nonexistent. The only thing working against you here are
the sometimes overly-anal evidence detection routines and yourself.
value - Little-to-none. You'll go through it once, just to
see what it's all about...maybe even getting into it along the way,
but once you beat this one, you've really beaten it. Plus, it just
takes so fucking long to beat(it's not necessarily a long game,
it just takes forever to go through) that you may end up psychologically
and emotionally scarred by the experience.
Tim Speedle |Getting
it to run - Easy. After choosing which
install you'd like to perform(just go for the Full install),
you patch the game and the "Hardware Detection Program" will
tell you *exactly* how you're going to be playing the game. Sadly,
it leaves no room for improvement...but I guess it leaves little
for error too. It forced me to play it at 800X600(I'm guessing
this was the max res.)...increasing the resolution to a tasty
1024X768 or higher would have been
for better gaming experiences:
yourself a favor and don't attempt the game on anything other than "Beginner" difficulty...
Any time you can clearly see a fingerprint or something, and none of the damn
tools will work, use the magnifying glass. 95% of the time, that’s what
the game is looking for you to do.
you're tired of listening to someone, or just want to skip the dialog all
together you can click on the right mouse button or space bar to immediately
cut it off.
can get clues about a case without actually having your partner
telling you of them. Simply ask for a clue, then look over what
they'll give you clues about...then go and check it out.
The extras you get from getting a "Master" ranking on the cases are
piss-poor, but if you want to make sure you get to see them all then take a look
CSI Miami Walkthrough.
Yes, you can receive support for that game at Ubisoft's Support
rating: 65(out of 100) - Though not an absolute disgrace,
or worthless game, it's just not really anything you'll want to write
home about. At first it's hard, real hard...then you begin to get
the hang of it and stuff comes to you much more easily. By about the
third or fourth case you're about as into it as you'll get, then it's
over. It definitely shows you that it’s
much more fun to watch the show than to do the work...
resident furrball's opinion: About the only thing I liked
about this game is that since it takes so amazingly long to finish,
the laptop gets nice and warm...so I can get in some kitty-z's
on a toasty bed.
God in Heaven, why didcha kill such hot snatch? Hey, it's a joke, man.
Jeez, people are so serious."
what are my chances with the chick in the corner?"
gator intestines...and I haven't even had breakfast yet!
Stuff on the CD:
Just the game's manual in PDF form...which is installed onto
your HD when you do that Full install anyway...(yawn)
Max Allan Collins, who writes the paperback series of CSI books, worked
on this game as well as the two other original CSI